Showing posts with label Erie. Show all posts
Showing posts with label Erie. Show all posts

Thursday, June 11, 2015

Op Session No.3


Op session No.3 on the PoNY is in the books. Tom Pearson drove down from Fort Worth, and George Zapalac and Steve Jackobs (part of the South Austin cartel) attended. George and Steve handled the line jobs out in the Docks, the Float Yard, Bethlehem Steel Shipyard and Maxwell House. The session started with a brief introduction for the rookies.

In my briefing, I try to do three things: set the mies en scene using maps, images and descriptions of intent, provide practical information about taking care of crew necessities (where's the restroom, drinks and chairs), and set operating expectations. I explain my 'thesis' for the layout, which is the central organizing element for everything on the layout.

I want the operators to get a feel for the everydayness of this particular place. It is not about solving puzzles (although there are plenty of switching puzzles throughout), it is not about stress from timetables (we essentially have a 1:1 clock), external expectations or conflicting movement, it is not about finishing first. In fact, I state tongue in cheek that the first person to finish their assignments 'loses'. In other words, slow down and become intimate with what is happening on the layout, your locomotive, and your fellow operators.


It is a game, but we are not moving abstract pieces around a two-dimensional game board, we are re-enacting / recreating the people who actually lived and worked here and their activities that actually happened in order to understand them both better. The culmination of these three goals of the briefing is to offer several ways of playing the game to best fit the skill level and interests of the participants.


Each locomotive is set up to have momentum and braking, and we use switch lists (no car cards anywhere), which becomes a baseline of playing. Beyond that, the individual can choose how prototypically they play they wish to play the game. The next level up from the base line is to use horn and bell properly. Then employing brakemen like wargaming miniatures to further immerse the operator into the people and pace of the place we are simulating. There are certain rules being developed for this part.

To start with, all switch and coupler actions must occur with a brakeman on the ground at that location. A brakeman may ride on cars or locomotive, and they can perform tasks within the radius of a long bamboo skewer uncoupling tool. They may also walk, but their movement is decidedly slow, and they get grumpy if continually asked to do this. I leave it up to the individual and their conscience on how to treat their crew. At this time, we use yellow wire nuts, but later these will be scale figures with accommodating bases and handles to be able to move them around easily.


The next level up on the operating realism scale includes pauses for brake hose connections, interactions with customers, etc. At this point, ,whatever the crew decides, but later a more detailed and explained menu of items will be provided. Another layer will be layout-provided as I get around to implementing ideas. These will include gate locks, perhaps customer interactions, loading and unloading timing, the car float movement, weighing cars at the scale, refueling locomotives, etc.

Employing an entire prix fix menu of all of these items would increase 'play density' by at least double in my projection. At this point it becomes clear that there are more things modeled about the railway operations beyond moving the cars than the actual movement of the cars themselves. Again, the point of all of this is to feel what it was like to be a railroader at this particular place - not just to complete a puzzle as fast as possible. And time plus the 'play density' equation should yield much more satisfaction of quality of experience over a quantified satisfaction of moving "x" number of cars and finishing fast. I understand that this is tantamount to a treasonous, un-American way of thinking these days, but it is all about 'how' the railway is operated, not about the amount of cars moved.

The line jobs took about 45 minutes each making 5-6 drops and 5-6 car pick ups. That's spending about 4.5 minutes moving each car and moving 20 cars a session. The reason for the extended play time with so few car movements is the braking and momentum settings on the locomotives at this point, but will be considerable extended when more menu items are added. If memory serves, Tommy Holt and David Barrow have talked about an operator moving 4 times as many cars in one of their sessions. I'll need to double check this figure. David is slowly introducing momentum and braking to his locomotives with varying degrees of acceptance by crew, but the effect will be to lengthen an operating session while moving the same amount of traffic.

In the yard, Tom serviced the 14th Street industries first, then fiddled the Erie and interchange yards. He employed the line engineers on occasion in the yard to help make moves before sending them back out on their way. On the HBS, I am encouraging this amongst the assigned jobs, so it is not about the jobs, but it is about the cooperation and the teamwork involved in keeping a busy short line moving their customers' goods quickly and efficiently. This approach is informed by how the railroad actually operated as told by employees.

From interviews by others, I have learned that there were some pretty interesting moves made in the yards with two switchers working together. Known as Broadway Yard (the HBS tracks) and Delaware Yard (the Erie tracks), the interchange between the two railroads involved some interesting moves made possible by the interstitial double slip spring switch ladder found in the HBS yard. There are also descriptions of pole switching in tight quarters on some short run around sections. I have yet to dig into it to figure out where this occurred. I wonder how one would model pole switching. Surely someone has done this already. Let me know who!

In the de-briefing session, I asked for anything that annoyed or disrupted the quality of the experience. Aside from a shockingly small number of technical issues, there were no complaints. It was noted that the slower pace was decidedly different than other local operating session styles, and that this was welcomed. The locomotives performed amazingly well, and at one point Steve asked how I kept my track so clean since he had experienced no stalls. He actually caught himself before saying this out loud realizing that the locomotives were battery powered, but he asked it anyway for a good laugh line.

The trailing battery car did not bother anyone, and all agreed that when they become enclosed and prototypical cars, it won't be any issue at all. Even now, everyone says they stop seeing the exposed wires and battery in very short order.

I deem this session a success. Lots more on the horizon, but I am totally comfortable and
satisfied at this point. I'll discuss more about the actual jobs and train movements in a future post. 


Friday, January 31, 2014

Erie Brochure: Railroading in NY Harbor

The brochure shown below is a very good read and summarizes Erie's navy and associated operations in and around NY Harbor. It was produced some time after World War II according to the references in the text. There is a nice overview of the operations of the Erie around the harbor, and the last half is a description of a tug boat trip up to the East River and back to Erie's bustling terminal at Jersey City.



The tone of the piece is right in line with other written items of the time. There is a bit of boasting, a bit of American can-do attitude and a smattering of flowery speech. It sums up to evoke a nostalgic feeling of a lost greatness, honest industriousness, and conquering heroism that characterized the naive American approach to the world in the 50s. Compare this narrative to the plight of the individuals who were the muscle (in a couple of different ways) behind the brochure's narrative from On the Waterfront about union violence, corruption and general unpleasantness.

It was not easy work keeping NY Harbor moving, and many people suffered personally so that others could live comfortably, find opportunity and profit handsomely on their backs. So much has changed in the world since this brochure was produced, but equally as many things haven't.






Monday, January 6, 2014

Ephemera and Photos


Bethlehem Steel workers strike, 6 June 1947, Hoboken, NJ.

Creative Commons License

I believe information is worthless unless it gets used, so as a matter of principle, I try to post any ephemera I acquire, and I do it in the spirit of the Creative Commons Copyright to share information freely for non-commercial endeavors. So, feel free to use anything I post with a courtesy credit as long as it is not for commercial endeavors. Its just the right thing to do, and I endeavor to be diligent in return.


These latest bits of visual information are a grab bag to catch up.

Bethlehem Steel workers strike (reverse), 6 June 1947, Hoboken, NJ.
Erie bad order card

Erie bad order card (reverse)
Erie Railroad NY Division & Side Lines schematic (no date)
A seat card from 1956 announcing the change of stations to the Lackawanna's Hoboken Terminal. The two railroads would merge four years later.
Inside a Seatrain Lines ship showing the multiple levels of storage in this stage of the evolution to containerized shipping.
A cut away view of the operation that was published in Popular Mechanics Magazine (http://books.google.com/books?id=0N4DAAAAMBAJ&pg=PA122#v=onepage&q&f=true). this would be amazing to model!

Thursday, September 26, 2013

A Clowder of Locomotives

Perhaps it should really be a pride of locomotives, but nonetheless, I present a quick dump of latest locomotive photos not yet added to the roster page. I apologize for the EL locomotives that sneak in from time to time, as I try to keep an Erie pure roster in time and liveries, but alas. 

Nothing to report of consequence on the layout itself. A minute or two of research is possible to cobble together during the day in between meetings and tasks where leveling benchwork (the current task) or laying track or running wire (the next task) is impossible without being in situ.